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Thread: The Correct way to populate a lighting buffer

  1. #1
    Junior Member
    Join Date
    Jul 2010

    The Correct way to populate a lighting buffer

    I am having difficulty properly calculating the lighting coords
    for some irregular quads (Corners bent up.) How are the four
    points supposed to correlate with the four vertex coords?
    The tutorial deals with 0, 0, 1 which is not a in-depth example.

  2. #2
    Senior Member
    Join Date
    May 2010
    Toronto, Canada

    Re: The Correct way to populate a lighting buffer

    This is the OpenCL forum and it looks like your question is related to OpenGL, a different standard.
    Disclaimer: Employee of Qualcomm Canada. Any opinions expressed here are personal and do not necessarily reflect the views of my employer. LinkedIn profile.

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