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Thread: Lighting turns textures pure white.

  1. #1
    Junior Member
    Join Date
    Jul 2010
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    5

    Lighting turns textures pure white.

    Hi, I am populating a lighting array. The light shines on the board correctly but,
    is very white. It appears to diffuse correctly and the colors are correct.
    Any ideas as to why the light turns the textures almost pure white. It
    stays the same when I change the intensity via .1, .1, .1 while .7, .1, .1 will
    make it green.

  2. #2

    Re: Lighting turns textures pure white.

    Hi.. I'm having the same problem too - with some example.
    I guess, its got something to do with my old graphic card (9600xt). I'm still looking what causes it.

  3. #3
    Junior Member
    Join Date
    Jul 2010
    Posts
    5

    Re: Lighting turns textures pure white.

    I am having difficulty properly calculating the lighting coords
    for some irregular quads (Corners bent up.) How are the four
    points supposed to correlate with the four vertex coords?
    The tutorial deals with 0, 0, 1 which is not a in-depth example.

  4. #4
    Member
    Join Date
    Oct 2009
    Location
    London, UK
    Posts
    90

    Re: Lighting turns textures pure white.

    Could you post some examples of the code (shader/vertex attributes) that you're using? That might help people advise on what's going wrong.

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