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Thread: A self-contained adaptive quality example

  1. #11
    Junior Member
    Join Date
    May 2010
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    16

    Re: A self-contained adaptive quality example

    Quote Originally Posted by miroslav_karpis
    running on mac nice and smooth
    Happy to hear that! Thank you. So it turns out that this validation thing is useful, there should be less trouble with different platforms now!

  2. #12
    Junior Member
    Join Date
    Sep 2010
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    7

    Re: A self-contained adaptive quality example

    There's still issues. You're using WebGLFloatArray. That is no longer part of the spec. It's been changed to Float32Array. All of the WebGLXXXArray types have changed names.

    Looking forward to checking it out once it's fixed

  3. #13
    Junior Member
    Join Date
    May 2010
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    16

    Re: A self-contained adaptive quality example

    @gregg Big thanks for the reminder! This has changed after I last updated this demo.

    I fixed it, but I have not yet done any testing on different systems, so at best I can hope this works for you now

    It will be nice if you write how it worked after the change and what your specs are.

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