Hello

I'm just wandering why I can't use my own values in texture2D() like below :

texture2D(uSampler, vec2(0.25, 0.25));

I would like to be able to use colour maps from bitmaps (1D or 2D) in rendering Mandelbrot fractals.

The full Code is take from (https://developer.mozilla.org/samples/w ... index.html)

Can this be done ... Examples AnyOne ??! ...