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Thread: About supporting shader binary format on pc emulation.

  1. #1
    Junior Member
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    Oct 2006
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    About supporting shader binary format on pc emulation.

    Hi.
    When calling glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &numBinaryFormats), Its implementation returns 0 to numBinaryFormats on my pc using powervr lib. Doesn't It support binary format on pc??

    Could you know some bulletin board website that having lively discussion and sharing Info about ES 2.0 subject??

  2. #2
    Junior Member
    Join Date
    Oct 2006
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    28

    Re: About supporting shader binary format on pc emulation.

    Quote Originally Posted by danielkim
    glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &numBinaryFormats)
    I just misspelled the upper function in this board. glGetIntegerv() is right.

  3. #3
    Senior Member
    Join Date
    May 2006
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    353

    Re: About supporting shader binary format on pc emulation.

    Quote Originally Posted by danielkim
    Hi.
    When calling glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &numBinaryFormats), Its implementation returns 0 to numBinaryFormats on my pc using powervr lib. Doesn't It support binary format on pc??
    No, it doesn't. You'll have to use source shaders on PC emulation.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

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