Hi All

I use eglCopyBuffers to copy color buffer to a native pixmap.
I simply call eglCopyBuffers(gEglDisplay, gEglWindow, eglDataFromDump);

eglDataFromDump is a EGLNativePixmapType variable.
I set EGLNativePixmapType eglDataFromDump = NULL;

Finally,the copy operation failed, and eglDataFromDump is empty.

What is the problem of the usage of eglCopyBuffers?

Thanks