Results 1 to 2 of 2

Thread: Including HTML / DOM Elements?

  1. #1
    Junior Member
    Join Date
    Dec 2009
    Posts
    1

    Including HTML / DOM Elements?

    I'm glad to hear WebGL is moving forward in the standards process!

    I do have a (stupid) newbie question, though... I totally understand the typical use cases for rendering 3D images/artwork within the browser. What I'm curious about, though, is whether WebGL will allow me to, for example, create a rectangular polygon, and include a snippet of InnerHTML to display within it.

    A picture's worth a thousand words -- even this crappy, quickly-thrown-together mock-up of Yahoo!'s homepage:



    Will WebGL help me style an HTML page like that, or do I have to hold my breath and wait for css3-3d-transforms?

    Thanks!

    --
    :- Dabe

  2. #2
    Member Coolcat's Avatar
    Join Date
    Oct 2009
    Location
    NRW, Germany
    Posts
    75

    Re: Including HTML / DOM Elements?

    Currently you can use images, other canvas elements (e.g 2D-Canvas or another WebGL-Canvas) and even videos (using the video-Tag) as texture. If you find a way to render your webpage into an JavaScript-Image-Object this could work. Maybe the browser has some kind of screenshot function?

    Another approach:
    The 2D-Canvas is able to render text and images. You could theoretically write your own browser implementation with displays a webpage inside a 2D-Canvas. Then you can use that canvas as texture. However, this would probably work, but far to slow to be useful.

Similar Threads

  1. HTML elements in WebGL 3D context?
    By fbreuer in forum WebGL - General
    Replies: 1
    Last Post: 11-16-2010, 09:33 AM
  2. The problem of including OpenMAXAL_IID.h
    By JaeUnHong in forum OpenMAX AL - feedback
    Replies: 1
    Last Post: 05-29-2008, 07:40 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •