When I read the KHR_gl_texture_2D_image extesion spec, I found the following words,
"If <target> is EGL_GL_TEXTURE_2D_KHR, <buffer> must be the name of a nonzero, EGL_GL_TEXTURE_2D target texture object, cast into the type EGLClientBuffer."
I cann't find the definition of EGL_GL_TEXTURE_2D in spec of EGL and GLES. What's mean? Or it means GL_TEXTURE_2D ?