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Thread: A WebGL cookbook

  1. #1
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    A WebGL cookbook

    One common problem for people starting out in a new language is finding snippets of code to do specific simple tasks. A while back a friend of mine set up a "Cookbook" wiki to help people learning IronPython and it turned out to be very useful to a lot of people. So I've set up something similar for WebGL. It's only got a few recipes so far, but I'll be adding to it as I develop my tutorials -- and if you have something you'd like to add, you're very welcome to do so!

    Here's the link: http://learningwebgl.com/cookbook/index.php/Main_Page


    Cheers,

    Giles

  2. #2
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    Re: A WebGL cookbook

    Very nice, thank you.

    Could you insert a section for the real begineers: "What you need to start" and so on...

    It's possible to use the webGL with the adobe actionscript 3?

    Thank you very much
    Best regards

  3. #3
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    Re: A WebGL cookbook

    Quote Originally Posted by AmiGL
    Very nice, thank you.
    Thank you!

    Quote Originally Posted by AmiGL
    Could you insert a section for the real begineers: "What you need to start" and so on...
    I'm writing a series of lessons on the same site, but I see that there's no link from the cookbook -- whoops! I'll fix that, but in the meantime here's a direct link: http://learningwebgl.com/lessons/

    Quote Originally Posted by AmiGL
    It's possible to use the webGL with the adobe actionscript 3?
    I don't think so. WebGL is basically JavaScript bindings for OpenGL ES 2.0.


    Cheers,

    Giles

  4. #4
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    Re: A WebGL cookbook

    Quote Originally Posted by giles
    ...
    I don't think so. WebGL is basically JavaScript bindings for OpenGL ES 2.0.


    Cheers,

    Giles
    So I use hi level language ( JavaScript ) and it changes those calls to some hardware calls via browser? and can we get full perfomance? Is there any documentation about that technical aspect?

  5. #5
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    Re: A WebGL cookbook

    Quote Originally Posted by spirytus
    So I use hi level language ( JavaScript ) and it changes those calls to some hardware calls via browser? and can we get full perfomance?
    Yup, that's pretty much it!

    Quote Originally Posted by spirytus
    Is there any documentation about that technical aspect?
    Not quite sure what you mean here. There's the WebGL spec here: https://cvs.khronos.org/svn/repos/re...ebGL-spec.html

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