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Thread: 1080p display resolution

  1. #1
    Junior Member
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    Oct 2009
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    1080p display resolution

    Hi,

    I am new to OpenGL and i have a basic question. Can OpenGL ES 1.0 support 1080p display resolution? If not which version of of OpenGL does.

    Thanks,
    mav

  2. #2
    Senior Member
    Join Date
    May 2006
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    353

    Re: 1080p display resolution

    The OpenGL ES specification places no limit on the display resolution. But of course individual implementations and devices may be unable to render and/or output 1080p.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

  3. #3
    Junior Member
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    Oct 2009
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    Re: 1080p display resolution

    Thanks Xmas, i appreciate your response. I was just wondering and googling why OpenGL ES is being used in Android rather than OpenGL. Is it just to support standard Mobile device screen size or some other reason?

    Secondly when you say individual implementation, does it mean that once i pick the OpenGL or OpenGl ES package, i have to make modification to its source to support my device specific screen size. If yes, any pointers on what those modifications could be?

    Thnx.

  4. #4
    Senior Member
    Join Date
    May 2006
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    353

    Re: 1080p display resolution

    Quote Originally Posted by mav
    Thanks Xmas, i appreciate your response. I was just wondering and googling why OpenGL ES is being used in Android rather than OpenGL. Is it just to support standard Mobile device screen size or some other reason?
    OpenGL ES is designed for embedded devices, and is mostly a subset of OpenGL. OpenGL ES can be implemented on systems with very limited resources.

    Secondly when you say individual implementation, does it mean that once i pick the OpenGL or OpenGl ES package, i have to make modification to its source to support my device specific screen size. If yes, any pointers on what those modifications could be?
    Usually you don't get to pick a package, instead devices come with an OpenGL ES implementation pre-installed (which obviously supports the device specific screen size).
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

  5. #5
    Junior Member
    Join Date
    Oct 2009
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    Re: 1080p display resolution

    Thank you Xmas...it seems to starting making some sense to me....let me do some more homework on OpenGL and comeback with more questions...

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