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Thread: Texture problem on win32 PC application

  1. #1
    Junior Member
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    Mar 2009
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    Texture problem on win32 PC application

    Hi,

    I tried porting ES library to win32 PC,
    but the result model has a problem with texture.

    Then I rebuild the application and library from the same source code run on winCE,
    its looking good.

    The result in the figure below, that look dowm at a building.

    Somebody can help me, why and where I need to alter, thanks a lot.


    James



  2. #2
    Senior Member
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    May 2006
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    Re: Texture problem on win32 PC application

    Some details would be useful, like what "ES library" you are porting, what compiler you are using, what you changed, etc.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

  3. #3
    Junior Member
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    Mar 2009
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    Re: Texture problem on win32 PC application

    Sorry, I forgot describing the details.
    The ES library is Vincent ES and its source code from Vincent ES sourceforge.
    The package include a evc4 project that sample of how to build the library.
    Besides, the package have some differner platform source in the subfolder like WinCE, win, Epoc and x86,etc.
    Then I imitate the evc4 example project use vc6 to build the library and dll, my application too.
    But I didn't change any code.
    Thanks for your reply, any I need redescribe.

    James

  4. #4
    Senior Member
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    Sep 2003
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    Seattle, WA
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    246

    Re: Texture problem on win32 PC application

    Win32 desktop is not a supported platform for this library, so you are somewhat on your own. Why don't you just use http://sourceforge.net/projects/dgles?

    - HM

  5. #5
    Junior Member
    Join Date
    Mar 2009
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    Re: Texture problem on win32 PC application

    Hi HM,

    Sorry, I don't understand and confused.
    If it can not support win32 desktop platform, mean that maybe has runtime error right?
    But it run well and just looks like texture problem.
    In addition, I detected not all 3D models has the same problem.
    So I think that has way to solve the problem/bug.

    Real thanks for your reply.

    - James

    PS:
    I only chosen Vincent library to use, because of I hope that my application
    keep use the same one source code and library run on win32 desktop and mobile.

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