Results 1 to 2 of 2

Thread: openGL ES 2.0 on windows mobile 6

  1. #1
    Junior Member
    Join Date
    Mar 2009
    Posts
    1

    openGL ES 2.0 on windows mobile 6

    Hi,
    I am trying to create a windows mobile visual studio project and i get the following error:
    "Error 1 error LNK2019: unresolved external symbol __imp_glActiveTexture referenced in function WinMain"
    I am using GLES2 and EGL libraries from the example code of the book "OpenGL ES 2.0 Programming Guide".
    Does anyone has a sample WM6 project for reference?
    Does anyone has bumped into the same problem and have any solution?

    Any help will be usefull....
    Thanks...

  2. #2
    Junior Member
    Join Date
    Apr 2009
    Posts
    4

    Re: openGL ES 2.0 on windows mobile 6

    Hello.

    Are you sure your library is built for ARM, not PC?
    I'd recommend you to try the Vincent library (I'm not familiar with GLES 2.0, but I guess the Vincent is good for the simpliest WM app.) I can send you a sample VS project if you write me, hukka@mail.ru

Similar Threads

  1. problem with OpenGL ES on Windows Mobile
    By kabu in forum OpenGL ES general technical discussions
    Replies: 0
    Last Post: 09-10-2009, 02:10 AM
  2. Opengl es and windows Mobile 6.0
    By Eymerich in forum OpenGL ES general technical discussions
    Replies: 1
    Last Post: 03-09-2008, 06:18 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •