Results 1 to 2 of 2

Thread: LOD bias in opengl ES 1.1

  1. #1
    Junior Member
    Join Date
    Nov 2008
    Posts
    1

    LOD bias in opengl ES 1.1

    Is it possible? At all?

    I mean, it seems that it's not in the normal API, but are there any extensions that lets you do this?

    Otherwise, what do you need to do to get downsampled versions of a texture (through the mipmap)?

    Cheers

  2. #2
    Senior Member
    Join Date
    May 2006
    Posts
    353

    Re: LOD bias in opengl ES 1.1

    Quote Originally Posted by underthesun
    I mean, it seems that it's not in the normal API, but are there any extensions that lets you do this?
    EXT_texture_lod_bias may be supported on some OpenGL ES implementations. But, as with all extensions, support depends on the specific device/implementation you're targeting.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

Similar Threads

  1. vgCreatePath scale and bias
    By DaveS in forum OpenVG and VGU
    Replies: 2
    Last Post: 08-20-2010, 03:39 PM
  2. Question about LOD computation.
    By hsyoo125 in forum OpenGL ES general technical discussions
    Replies: 0
    Last Post: 04-20-2009, 01:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •