Hi group

1) Is it possible for OpenGLES and OpenVG to render on the same EGL(EGL 1.1) surface that is without using the eglBindApi () which is used in the EGL 1.2 versions onwards.

2)Are there any software implementation's for an OpenGLES and OpenVG using a common EGL implementation between them ?

Thanks in advance

Regards
Ajay.V