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Thread: a question about glTexImage2D

  1. #1

    a question about glTexImage2D

    HI ALL:

    i have a question about how to implemente glTexImage2D function,
    because the parameter 'format' and the parameter 'internalformat' must be the same,

    should i copy texture data form the last parameter into a OpenGL ES internal texture buffer? or just record the address and access texture data from this address?

  2. #2
    Senior Member
    Join Date
    May 2006
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    The implementation needs to copy the texture data to an internal buffer.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

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