I want to implement the Hidden Surface Removal (HSR) that use the ZBuffer.. but i have a few questions about OpenGL ES.
- Can i access OpenGL ES' zbuffer? How may i do that?
- If i have to create my own zbuffer algorithm, how can i get the pixels of a polygon`s projection? OpenGL ES help me with that?
Any answers, ideas, questions are welcome. I need some help to implement this HSR
Wendel B Silva