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Thread: PowerVR ES1.1 supports GL_LINE_LOOP accleration?

  1. #1
    Junior Member
    Join Date
    Oct 2006
    Posts
    28

    PowerVR ES1.1 supports GL_LINE_LOOP accleration?

    Hi.
    My application draws many Objects using glDrawElements();
    But, When I called GL_LINE_LOOP flag, My Cpu worked highly.
    So, I wonder Line drawing use CPU instead of graphic accleration.

    I am using PowerVR PC emulation OpenGL ES 1.1 common profile.

    I called only this function.

    glEnable(LINE_SMOOTH);
    glDrawElements(GL_LINE_LOOP....);

  2. #2
    Senior Member
    Join Date
    May 2006
    Posts
    353
    That depends on your graphics card and drivers. The PowerVR PC Emulation library is a layer on top of desktop OpenGL, and these calls are likely passed straight on to the OpenGL driver.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

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