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Thread: Open GL ES 2.0 Library

  1. #1
    Junior Member
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    Open GL ES 2.0 Library

    Hi,

    A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?

    Regards,
    Sandeep Datta.

  2. #2
    Senior Member
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    Re: Open GL ES 2.0 Library

    Quote Originally Posted by sdx2000
    Hi,

    A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?

    Regards,
    Sandeep Datta.
    Sandeep,
    what exactly are you looking for? A driver-framework, a software implementation, an emulation library on desktop machines?

    - HM

  3. #3
    Junior Member
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    Sep 2007
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    Hi hmwill,

    Thanks for responding. I am looking for a software implementation. It need not completely emulate the OpenGL ES 2.0 functionality. I guess I am looking for something which can be used over a raw interface like GAPI or EGL. I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.

    As you can probably tell I am a complete newbie in this field (but not a newbie programmer / hardware engineer) please feel free to point out if I am not making sense.

    Regards,
    Sandeep Datta.

  4. #4
    Senior Member
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    Quote Originally Posted by sdx2000
    I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.
    Well, if it's for an MBX, I assume Xmas is your man in this forum...
    Or just contact PowerVR directly.

    - HM

  5. #5
    Junior Member
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    Sep 2007
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    Hi hmwill,

    Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?

    Regards,
    Sandeep Datta.

  6. #6
    Senior Member
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    Quote Originally Posted by sdx2000
    Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?
    Hi Sandeep,
    yes, I am working on a version of Vincent supporting OpenGL ES 2.0, and no, I am not targeting the PowerVR accelerator. Any success getting support from Imagination directly?

    - HM

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