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Thread: OpenGL ES ColorPointer v.s Lighting

  1. #1

    OpenGL ES ColorPointer v.s Lighting

    dear all:
    when OpenGL ES color buffer was enable and also enable lilghting
    the vertex color was come from color buffer or lighting computation?

  2. #2
    Senior Member
    Join Date
    May 2006
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    353
    When you enable lighting, the color comes from the lighting computation.
    Georg Kolling, Imagination Technologies
    Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum
    DevTech@imgtec.com | http://www.powervrinsider.com

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