I am currently porting my engine for use with OpenGL ES, as it was originally developed using OpenGL. All things are good except the DDS loader, which uses normal OpenGL extensions (through glext.h) such as GL_EXT_texture_compression_s3tc. Even though OpenGLES uses the function glCompressedTexImage2D, which is identical to glCompressedTexImage2DARB, they dont have definitions for DXT texture such as GL_COMPRESSED_RGB_S3TC_DXT1_EXT. Does anyone know how I can get this working by giving me suggestions? Is it possible to get access to the glext.h function.
This will be greatly appreciated