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Thread: OpenGL ES 2.0 Implementations

  1. #1

    OpenGL ES 2.0 Implementations

    Does anybody know if there are available OpenGL ES 2.0 Implementations?
    Googleing the web I found only 1.x implementations (Vincent, Rasteroid3, etc..) . Another related question: are there, on market, compliant harware to the OpenGL ES 2.0 specs and capable of shading?

    Thanks in advance,

    Josef Grunig

  2. #2
    Senior Member
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    Re: OpenGL ES 2.0 Implementations

    Quote Originally Posted by josef.grunig
    Does anybody know if there are available OpenGL ES 2.0 Implementations?
    Googleing the web I found only 1.x implementations (Vincent, Rasteroid3, etc..) . Another related question: are there, on market, compliant harware to the OpenGL ES 2.0 specs and capable of shading?

    Thanks in advance,

    Josef Grunig
    Work on an OSS implementation of the 2.0 API is actually on-going, even though it's still going to be a while until it will be stable enough for real development work. The new site is here.

    - HM

  3. #3

    Re: OpenGL ES 2.0 Implementations

    Quote Originally Posted by hmwill
    Quote Originally Posted by josef.grunig
    Does anybody know if there are available OpenGL ES 2.0 Implementations?
    Googleing the web I found only 1.x implementations (Vincent, Rasteroid3, etc..) . Another related question: are there, on market, compliant harware to the OpenGL ES 2.0 specs and capable of shading?

    Thanks in advance,

    Josef Grunig
    Work on an OSS implementation of the 2.0 API is actually on-going, even though it's still going to be a while until it will be stable enough for real development work. The new site is here.

    - HM

    Thanks,
    I'm gonna concentrate on OpenGL ES 1.x API.

  4. #4
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    Re: OpenGL ES 2.0 Implementations

    Quote Originally Posted by hmwill
    Work on an OSS implementation of the 2.0 API is actually on-going, even though it's still going to be a while until it will be stable enough for real development work. The new site is here.

    - HM
    Any news on progress?
    Much madness is divinest sense to a discerning eye, much sense the starkest madness (e. dickinson)

  5. #5
    Senior Member
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    Re: OpenGL ES 2.0 Implementations

    Quote Originally Posted by gbmj
    Any news on progress?
    Slowly but steadily. For the next couple of months I will still be spending my time on the behavioral and then synthesiable model of the graphics engine. Once that's in place, I'll return my focus to the driver software.

    The OSS distribution will most likely contain the driver plus the verilated version of the RTL model; still depends on some licensing issues I will need to clarify. From what I understand, the verilated code will be covered by LGPL.

    - HM

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