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Thread: Load '3ds max files' with "openGL ES1.0"

  1. #1

    Load '3ds max files' with "openGL ES1.0"

    Dear All

    I am Software Engineer in Samsung. I have one urgent query.
    In my project I need to load '3ds max files' with "openGL ES1.0".
    please help me.
    its very urgent.

    Regards
    Ashok Jain

  2. #2
    Dont have one for Ogles!
    The only suggestion i can give you is,
    Download the 3ds loader from the website: (its for OGL)
    http://www.morrowland.com/apron/tutoria ... loader.zip

    and port it to Ogles!


    Enjoy the porting!

    BTW, does anyone have a loader for MS3D models on OGL ES????

  3. #3

    animation

    i found that loader. but i m not able to load the animation data.
    as input i have 3dsmax files. firstly i m converting that to .3ds files to call in openGL source code. but when i use this loader then i can show static image only. i want to load the animations also.

  4. #4
    Junior Member
    Join Date
    Mar 2005
    Location
    UK
    Posts
    24
    If you have 3ds max, you can load your 3ds max files and export them using PVRMAXExport from the PowerVR SDK:

    http://www.pvrdev.com/

    The SDKs also contain code to load/use the resulting binary (.POD) or header (.H) files.

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