I am working on porting Blender for pocketpc.
I worked with Vincent, Klimt and an other project that Daniel nicelly provided me. And it makes me go further on my work.
I first writte, for all missing opengl functionsused by Blender... dummy functions to link Blender with these opengl ES library...
Now, Blender runs on my pocketpc but I have to find a solution for all these missing fucntions :=(
I thought about two approaches:
1) Port Mesa for pocketpc and use fixed point in the same way as Klimt did. So I will have all opengl fucntions but it will not use all this fantastic work (vincent or klimt)... And I am really not sure it will work :=(
2) Implement on top of opengl ES all missing functions... Daniel does it for begin/end for example. But with my knowledge of opengl, it will be a big adventure!
What do you think about that? What should I begin with? For example if I want to implement glbitmap...
I am conscious that it is a very general question without easy answer... but a way to begin will be helpfull :=)
Thanks a lot for your help and advises,