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Thread: actual productivity

  1. #1
    Junior Member
    Join Date
    Aug 2004
    Posts
    1

    actual productivity

    At first sorry for this post. I'm not a programmer but a designer.
    I need guidance only a programmer can give me.

    what is the acual productivity of handheld decvices wich use openGL ES.
    I don't need characteristics I need how many polygon must be a model to be displayed in actual real time on set of devices.
    In one word, does someone of you have a link to tests, technical specification or restrictions to see how some media can be created for a portable device aniway?
    or some way to calculate it myself?
    Thank you

  2. #2
    Senior Member
    Join Date
    Sep 2003
    Location
    Seattle, WA
    Posts
    246

    Re: actual productivity

    I think most upcoming products provide fill-rates & triangle rates. I'd just go back in desktop history and see what kind of models where used back then. A main issue on handheld devices is bandwidth and memory, so I could imagine that you'll need to spend time on coming up with good low-res textures.

    Anyway, I have only limited experience with modeling.

    - hm

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