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Thread: Binding a PBuffer to a texture.

  1. #1
    Junior Member
    Join Date
    Mar 2005
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    1

    Binding a PBuffer to a texture.

    Is there any way to bind a PBuffer to a texture like "wglBindTexImageARB" does in OpenGL?

  2. #2
    Junior Member
    Join Date
    Sep 2004
    Posts
    13

    Re: Binding a PBuffer to a texture.

    EGL 1.1 supports this kind of functionality via the eglBindTexImage(), eglReleaseTexImage() etc. API calls. See Chapter 3.6 of the EGL 1.1 spec for details.

    Regards,
    Jasin
    Jasin Bushnaief
    Hybrid Graphics Ltd. http://www.hybrid.fi

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