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Thread: Display a text in OpenGL ES

  1. #1
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    Display a text in OpenGL ES

    Hi to all!

    How can I display a non-static string (eg. number of frames per second) in a OpenGL ES window?

    Thank you in advance.

    Daniele

  2. #2
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    Re: Display a text in OpenGL ES

    Check the PowerVR SDK it contains tools functions which include text output. Download available here :

    Link To SDK Download

    K-

  3. #3
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    Re: Display a text in OpenGL ES

    GLUT|ES has the functionality you need.

  4. #4
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    glutes test

    the fonts do not display correctly on dell x50v

    did i miss something ?
    # how comes there is no way to directly copy an image to the colorbuffer ?
    # http://www.khronos.org/message_boards/v ... .php?t=511

    # http://rzr.online.fr/java.htm # 3d demo on all java phones

  5. #5
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    I think the better way to do this is texture mapping!

  6. #6
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    Quote Originally Posted by Giacomo
    I think the better way to do this is texture mapping!
    That is exactly how the text-support (called Print3D) works, in the PowerVR SDKs.

    You can download the source code here: http://www.pvrdev.com/Pub/MBX/Download/

  7. #7
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    text in opengl-es

    I have linked http://www.pvrdev.com/Pub/MBX/Download/
    but this link is changed to http://www.imgtec.com/PowerVR/insider/index.asp

    could you tell me where can i download about (Print3D)??

    And Do you know the best way to draw text in Opengl-es??

  8. #8
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    Re: text in opengl-es

    Quote Originally Posted by danielkim
    I have linked http://www.pvrdev.com/Pub/MBX/Download/
    but this link is changed to http://www.imgtec.com/PowerVR/insider/index.asp

    could you tell me where can i download about (Print3D)??
    All the SDKs, including the Dell Axim SDKs, are on this page: http://www.imgtec.com/powervr/insider/D ... owerVRSDKs

    Quote Originally Posted by danielkim
    And Do you know the best way to draw text in Opengl-es??
    The SDKs from PowerVR include a Tools library, which includes a module called PVRTPrint3D - this is code to draw text using texture-mapped polygons, by far the best way to draw text in OpenGL ES.

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