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Thread: How to apply OpenGL ES on Visual C++ 6.0??

  1. #1
    Junior Member
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    Aug 2003
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    How to apply OpenGL ES on Visual C++ 6.0??

    Sorry for asking such a silly question !
    I've downloaded the gl.h and egl.h
    but where should I put them and what library should I include inorder to use them on Visual C++?

  2. #2
    Junior Member
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    Jan 2003
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    9

    Re: How to apply OpenGL ES on Visual C++ 6.0??

    Please see my other reply in the other topic.
    The first implementations of OpenGL ES will be avilable after the adopter's package is finished.

  3. #3
    Junior Member
    Join Date
    Feb 2004
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    Re: How to apply OpenGL ES on Visual C++ 6.0??

    Hello all ,

    I meet the same problem as the Jussal has met . I have read some posts of Claude Knaus but I can't find the way to solve it.
    Now ,I have download the implementations of OpenGL ES -- gles-1.0c.gz , but I am sorry that After I unpacked it I don't know how way to use it . Could anyone can help me ?
    Thanks very much !

  4. #4

    Re: How to apply OpenGL ES on Visual C++ 6.0??

    Hi,

    I want to run a sample program using OpenGL ES in VC++.Can any body tell me how can i configure my visual studio environment.What are the header/lib/dll's are required to run the program.Please explain me step by step as I am very new in OpenGL ES.



    [ March 24, 2004: Message edited by: Nitin ]

  5. #5
    Junior Member
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    Mar 2004
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    Re: How to apply OpenGL ES on Visual C++ 6.0??

    It didn't seem so hard to get this compiled and tested. When you download the .zip file, unzip it. Open the gles-1.0c\vs\vs.dsw project file with Visual C++, select "all" as the project and compile. You will encounter a problem case where a missing (generated) file causes the compiler to stop.

    See:
    http://www.khronos.org/cgi-bin/ubb/u...c&f=4&t=000022

    how to fix that problem.

    Then select as a project test_cl, for example, build and run.

    --Kent

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