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Thread: Texture Tiling Problem

  1. #1
    Junior Member
    Join Date
    Dec 2004
    Location
    Oregon
    Posts
    3

    Texture Tiling Problem

    I'm trying to get a texture to tile across a large triangle strip. In normal OpenGL and on BREW's OpenGL ES I was able to set the texture coords (the s and t) above the range of 0 to 1 (i.e. 20) to get the texture to tile across the quad. However, on Hybrid's OpenGL ES Implementation, if I set the texture coord components to anything above 1, the texture just starts warping.

    Any idea how to solve this?

  2. #2
    Junior Member
    Join Date
    Dec 2004
    Location
    Oregon
    Posts
    3

    Re: Texture Tiling Problem

    Heh, I solved it by changing this:
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);

    To this:
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

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