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Thread: Texture mapping Problem with gerbera implementaion

  1. #1
    Junior Member
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    Oct 2004
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    Beijng, China
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    Texture mapping Problem with gerbera implementaion

    Recently I used hybrid's implementation
    gerbera-2.0.4-es-1.1 win32 non-commercial version to code a small program.
    But When I use texture mapping and mode-view transforming, it comes to the result that the texture is not transformed correctly with the triangle that is rotated.

    Anyone else also encountered such problem?

  2. #2
    Junior Member
    Join Date
    Oct 2004
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    Beijng, China
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    Re: Texture mapping Problem with gerbera implementaion

    I visited the hybrid forum, and found the answer. It's the problem of perspective correction. After I use
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    The texture is correctly deformed and displayed.

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