I am working on my first open gl es app and I have a question that may be something I have over looked.
If I am using GLfixed and I want to have a float value like 1.0056 I am not able to do my normal shifts on it. Right now I am basically saying take the whole 1 and the dec 0056 and do the shifts to make them a fixed float. But, of couse the 0056 truncates down to 56 which totaly messes everything up. Is it possible to have decimal values that start with 0's?
Of couse any help would be appreciated. If I come up with anything I'll also update this post.