I'm working with QNX momentics 6.3.0 development suit.
I compiled my code in ppc(big endian) version and executed in my car-navigation hardware.
The problem is about glDrawArrays.
here is my code.
whenever (pBaseObj+i)->numOfVerts exceeds 60 (i.e. 20 triangles),only the texture appears in wrong place.
so I'm thinking there might be a buffer limitation in glDrawArrays or in glTexCoordPointer.
Or is this related to my graphic chip's memory? (it's about 64 Mb).
And the texture map I used is one piece of 128(width)*128(height)*24(bpp).
Any suggestions or advices would help.. thanks.
[ February 17, 2005: Message edited by: Min ]