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Thread: Sample Implementation: open source?

  1. #1
    Junior Member
    Join Date
    Jan 2004
    Location
    Stockholm
    Posts
    1

    Sample Implementation: open source?

    According to: http://www.khronos.org/opengles/beco...s_adopter.html

    - Access to the OpenGL ES 1.0 Sample Implementation (Open Source Wrapper for Desktop OpenGL)

    I don't see how this can possibly conform
    to the open source definition (http://www.opensource.org/docs/definition.php).

    Or does "open source" in this case mean that
    you get the source code only when you pay
    to become an adopter?
    Is it possible to create derived works
    from that source code, as is required by
    the open source definition?

    It seems a very bad idea to not let
    developers use this implementation,
    while developing on a workstation.
    Even if you are using an implementation
    for a specific device it is several
    orders of magnitude slower to develop
    than working on the PC directly.

    -Anders

  2. #2
    Administrator khronos's Avatar
    Join Date
    Jun 2002
    Location
    Montreal
    Posts
    56

    Re: Sample Implementation: open source?

    Check out the developers code area on the site.http://www.khronos.org/developers/code.html

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