I'm not sure if anyone can help me, but I'll try anyway. My Series 60 OpenGL ES application is working fine except that it's leaking memory. When I exit the app, I get an alloc panic. Debugging the panic I found out that some memory that is allocated inside eglCreateWindowSurface() is never freed. Here is my initializing code:
And here's the cleanup:
Anyone have ideas why something is not freed?
[ October 07, 2004: Message edited by: Hege ]