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Thread: question about texture mapping.

  1. #1
    Junior Member
    Join Date
    May 2005
    Posts
    1

    question about texture mapping.

    Code :
     

    Hi.

    I have experience in a problem of texture-mapping.
    because, I used affine-texture mapping. not perspective-correction texture mapping.
    I found one source in this site.
    http://www.r3.nu/~cass/qcoord/

    I working port OpenGL source to OpenGL ES(1.1).
    but, I can't get same result.

    waiting someones help.
    thanks.

  2. #2
    Junior Member
    Join Date
    Jun 2004
    Posts
    19

    Re: question about texture mapping.

    This should work, although a homogeneous coord of one will have no effect.

    You may want to glHint perspective correction to nicest.

    I think your compiler should choke on the tx & top variables used to initialize your arrays. Try a #define for tx & top or simple assignment after declaration if the compiler complains.

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