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Thread: how to use opengl in embedded operating system(wince)?

  1. #1
    Junior Member
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    how to use opengl in embedded operating system(wince)?

    Hi all,
    Now, I want to port an application(for win2000) to wince(with ARM cpu),
    The application is developed in Visual C++, in which I used opengl and glu. I have copied and edited the application's source code to Embedded VC project, what should I do then?
    Can openGL API run in wince?
    Must I port the openGL API code lines to openGL ES API code?
    and how to set up the compilier environment? (where to place the .lib file)etc.

    Thanks in advance!
    Glad to discuss here!

  2. #2
    Junior Member
    Join Date
    May 2005
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    Re: how to use opengl in embedded operating system(wince)?

    Hi !

    I have absolutely the same problem. Want to port an application to WinCe.
    It is also developed in C++, I used gl.h and glu.h.

    How I have to set up it in the eMbedded Visual C++ ?

    Thank you for your help.

    Stefan

  3. #3

    Re: how to use opengl in embedded operating system(wince)?

    Try to learn with the tutorials presented in the Khronos contest (http://www.khronos.org/devu/opengles_challenge/)
    There are enought information about those topics

  4. #4
    Junior Member
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    Re: how to use opengl in embedded operating system(wince)?

    Thank you for your response!
    I have studied the application listed on the webpage "http://www.khronos.org/devu/opengles_challenge".
    Let's take "1st Place: Jetro Lauha - San Angeles Observation" for example. Jetro Lauha gives the source code for win32 and Linux, but how can I run the application in my WinCE system (with ARM cpu)? In other word, how can I run it in EVC's Pocket PC SDK Emulator?

    Thanks again!
    Glad to discuss here!

  5. #5

    Re: how to use opengl in embedded operating system(wince)?

    Try the TyphoonLabs stuff. It was developed with EVC4 for Pocket and SmartPhones SDK's

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