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Thread: Mipmappin in Opengl ES 1.0 ?

  1. #1
    Member
    Join Date
    Oct 2004
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    Bangalore, India
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    Mipmappin in Opengl ES 1.0 ?

    Hi,

    I am trying to do mipmapping and trying to play around with filters but it doesn't seem to work. I have the following code :

    [
    Code :
     

    Only texture[0] seems to have a texture. The others seem to have no texture at all. Is this not supported ?

    Thanks
    Gautam

  2. #2
    Senior Member
    Join Date
    Sep 2003
    Location
    Seattle, WA
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    246

    Re: Mipmappin in Opengl ES 1.0 ?

    Mipmapping is not used (e.g. effectively turned off for you) if your mipmap is not "complete". Among other things, completeness requires all levels of the mipmap to be present, down to a map of size 1*1. If your code snippet above is complete, you are missing definintions for 8*8, 4*4, 2*2, and 1*1.

    Hope that helps,
    HM

    [ October 30, 2004: Message edited by: Hans-Martin Will ]

  3. #3
    Member
    Join Date
    Oct 2004
    Location
    Bangalore, India
    Posts
    44

    Re: Mipmappin in Opengl ES 1.0 ?

    It works now, Thanks

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