Hi
I want to know the forums opinion on what are the steps I should follow to develop an
Open GL Es implementation and a 3D Game Engine based on that.
I am familiar wiht Open GL APIs and I have worked on A 3D Game Engine before. I am currently going through the Open GL ES 1.0 specifications. I will appreciate any comments from the Discussion forum members for directing me towards implementation specific approach for it.
thanks
Derrick