Hi buddy,

With OGL_ES spec:
(You can reference following website
http://www.khronos.org/opengles/docu...ndTexture.html
)

glBindTexture(GLenum target, GLuint texture)

texture = 0 is reserved to represent the default texture for each texture target.

What does this means? default texture??

For OGL, we use texture = 0 to deactivate
texture. But for OGL_ES, how do we do...


Thanks so much!