This is sort of a newbie question.
I have a question to those of you who develop applications for Pocket PC (Windows CE). And use OpenGL ES. What is the relation of GAPI and OGL ES? Do they complement each other? Do I have to use GAPI functions to do the basic operations like double buffering or others? Obviously input handling canít be handled by OGL ES at this point so I guess GAPI is good for it. Or it is better to leave all the operations to OGL ES?
Iíve seen the Vincentís code and they do utilize GAPI, but Iím not sure what is the rational behind it.