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Type: Posts; User: Eric K

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    Re: OGL|ES glFrustum typo in spec

    Hmm, now I see what appears to be another typo in the same glFrustum function:

    Matrix elements M(1,3) and M(2,3) are:
    - (right + left)/(right - left)
    - (top + bottom)/(top - bottom)

    They...
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    7,105

    OGL|ES glFrustum typo in spec

    FYI, the OpenGL|ES reference manual contains a typo in glFrustum.

    According to the ES spec the transformation matrix elements M(1,1) and M(2,2) are:
    2 / (right - left)
    2 / (top - bottom)

    They...
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