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Type: Posts; User: miketyson27

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  1. How does the Current shader affect glClear ?

    How would the currently bind shaders affect following code ?
    Should i use glUseProgram(0) before making following calls ?

    glClearColor (0.f, 0.f ,0.f, 0.f);
    glClear (GL_COLOR_BUFFER_BIT)
  2. Replies
    2
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    3,810

    Problem with glGetTexImage

    Hi,
    I am calling glGetTexImage to get texture data of texture, and trying to draw it.
    it shows following output, show the corrupted image 16 times,
    So What could be the problem ?
    ...
  3. Replies
    1
    Views
    2,826

    Render to texture

    Hi,

    How can i directly render to textures ? is this possible ?
    Please put example code ?

    I am using OpenglES 1.0 library, and there is no pbuffer support.

    Thanks,
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