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Type: Posts; User: super_eggbert

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  1. Replies
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    Re: Content protection.

    With regard to open standards, if open source browsers exist what sort of protection do you suppose a browser will be able to provide? If I want you put in a restriction what's to stop someone else...
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    Re: Content protection.

    Content protection doesn't marry well to the web world. The platform is open and even if content protection where to be written into browsers, what would be the point?! The standard would have to be...
  3. Re: 2d projection for pixel coordinate system

    I believe webgl renders everything that is in the range -1 to +1 in all 3 dimensions. If you want to use a pixel coordinates you simple have to convert your pixel coords to the range -1 to +1 either...
  4. Re: A self-contained adaptive quality example

    I've had a quick look at the shaders and it looks like you're missing quite few ".0" of the end of the floats, macs really don't like that. eg:
    float angle = dot(normalize(vec3(-10, -10, 10)),...
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    Re: Panning a plane

    I can't quite see what you're trying to do with the maths but if you're only planning on pan and zoom why not use the makeOrtho function in glutils file to construct your projection matrix, then you...
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    Re: DEPTH BASED SHADOWS?

    I've had the same problem It doesn't seem to be working in any browser and at least in firefox it looks like there is no depth_component pixel format supported. I ended up converting the depth value...
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    New Library GLGE

    Greetings all, I would like to announce the first alpha release of GLGE library/engine. see:
    http://www.glge.org/
    It's been a little over a month in the making so far and is progressing quickly....
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    5+ Texture in Firefox

    Is anyone else having issues trying to add 5+ texutres to a shader in firefox? I'm getting errors when ever I try but chrome seems fine.
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