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Type: Posts; User: asaslow

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    Re: Screen Shot and Question

    I would love to put this topic to rest, but I am getting questiona bout it for the game's postmortem... Can anyone tell me why my squares were curved?? HM-Will said because of interpolation of...
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    Re: How pickup object in opengl ES?

    What are the operations you need to do to convert screen coords into your world coord. system?

    I already did the painter's method in my game, because there were not too many objects in my world. I...
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    Re: Taking advantage of Hardware Rendering

    I don't need a sample anymore, but I would do it anyway for others here... It's not THAT simple, I banged my head against a wall for a while figuring it out.

    I'll post pics sooner than...
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    Re: Taking advantage of Hardware Rendering

    What are the chances you could make a demo like the viper test, only rendering a simple 1x1x1 cube. I'm banging my head against the wall moving from floating point to fixed point, and I just can't...
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    Re: Taking advantage of Hardware Rendering

    very frustrating... I am now using the files in powerVR's GLES folder, and linking against their libGLES_CL.lib file. I build fine, and get a black screen on my run.
    I am also using GLUT|ES for...
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    Taking advantage of Hardware Rendering

    trying to move to hardware rendering with hybrid's implementation. How do I go about this? I have tried linking against libGLES_CL.lib and libGLES_CM.lib... Can't find any difference between my...
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    Re: Screen Shot and Question

    Because I didn't know about PowerVR before last week (and had no PocketPC). I'll do the transition sometime soon.

    PowerVR also needs better code samples, the ones on the SDK are too complex for...
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    Screen Shot and Question

    Screen Shot

    Just got an X50v, running Vincent and UG. Was wondering why the heck the squares look concave at certain angles?

    We are using ambient and diffuse light, both red. The materials are...
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    Re: Display a text in OpenGL ES

    GLUT|ES has the functionality you need.
  10. Thread: Mouse Picking

    by asaslow
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    Mouse Picking

    I am implementing mouse picking in my 3D Chess App. Using Vincent and UG presently. I load my models into my world, and have a camera set up using UG's Lookat fn.
    I want to be able to translate...
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