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Type: Posts; User: chrisvarns

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    Re: Z values output from shader are inverted.

    Ok so a bit of background, I'm porting from GL 1.5 with extensions, to GLES 2.0, and the projection matrix I'm using in GLES2 works perfectly with the programmable pipe in GL 1.5 (as that's where it...
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    Z values output from shader are inverted.

    I'm having trouble with z buffering, in my application it seems that the z values of fragments coming out of the vertex shader are the wrong way around, and this is effectively causing the scene to...
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    Porting from GL 1.x to ES 2.x

    Hi all. I'm currently porting a game from GL to GLES2.0 and so am wondering if anyone has any good sources of information on the subject online? Moving from fixed function in one library to...
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