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Type: Posts; User: DarthBill

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    Re: gl_PointSize problem

    Oh yeah...you're right. Without the glEnable it does draw the sprites. I just couldn't see them at 1 pixel until I looked really close. Thanks for your response, Coolcat.
  2. Replies
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    Re: gl_PointSize problem

    Has anybody tried drawing point sprites recently? I'm using Minefield with "gl.enable(0x8642)" and it works fine - but it's not defined anywhere in the current draft spec. After reading through...
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