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Type: Posts; User: dudeman

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    Re: Transformations on VBOs [SOLVED]

    Solved the issue. This can be achieved using glPushMatrix() and glPopMatrix(), which I was doing but improperly within the context of VBOs :roll:
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    Transformations on VBOs

    I'm currently trying to perform transformations on vertex data stored in a VBO. I'm storing vertex data representing multiple meshes in a single VBO, and then attempting to apply separate...
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