Search:

Type: Posts; User: johnny_scott

Search: Search took 0.00 seconds.

  1. Thread: Firefox

    by johnny_scott
    Replies
    3
    Views
    1,798

    Re: Firefox

    my 2 cents. Compared to Chrome, Firefox sucks for javascript development - the inbuilt javascript console is lousy, js performance is bad, and webgl behaves bizarrely and draws strange artifacts even...
  2. Re: Can I pass a JavaScript byte array to glTexImage2D?

    I cannot give you an exact how to however I know it is possible to create image objects from byte arrays.
  3. Re: I need help! Transform objects with single drawarrays ca

    See my progress, server is up from time to time
  4. Re: I need help! Transform objects with single drawarrays ca

    [/quote]

    I got this technique I propose above of doing bufferSubData() working in super simplified fashion :D. I found I could do several THOUSAND buffersubdata's before fps had any hit which...
  5. I think I've got it figured out

    OK so my solution to using a single call to drawArrays with lots of animated objects is to use a glMatrix transform matrix against the animated objects vertices and bufferSubData() the objects new...
  6. Re: I need help! Transform objects with single drawarrays ca

    OK that first post is so long Here's a picture to pay you guys back of what my neo-natal engine is doing. I can't get this to drop below 60fps so I love a single call to drawArrays per frame...
  7. I need help! Transform objects with single drawarrays call

    I need to know how to do per object transforms (for animation) with a single drawArrays call - in js, in the shader? And how?

    I have a game engine I am intending to use to prototype iOS and...
Results 1 to 7 of 8