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Type: Posts; User: Gedolo

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  1. Replies
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    Re: Way to know if OpenCL is installed

    It would be handy to try to ask the available OpenCL context versions.
    If it fails no library.
    If it returns something useful you can immediately start working with that.
  2. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    Somewhere I read NPOT (non power of two) textures have some limitations.
    (The article I read mentioned mipmaps but there may be other things.)

    +Being able to work with NPOT textures without...
  3. Thread: Why only input

    by Gedolo
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    7,965

    Re: Why only input

    Also a screen and a sensor matrix for a touchscreen can form a touchscreen.
    With StreamInput we should be able to.
    Set data to the screen and get the input matrix data.
    Discover if they form a...
  4. Thread: Why only input

    by Gedolo
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    7,965

    Re: Why only input

    And for sensors and stuff of course a way to implement in drivers and able to ask in applications the units in which something is given.

    getMeasureUnit();
    or a function like that.

    (I'm sure...
  5. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    Also posted here:
    http://www.opengl.org/discussion_boards/showthread.php/177481-Toward-Version-4-3/page3

    Just to add something.

    I looked at the way context creation is done.

    The application...
  6. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    +All the things needed for order independent transparency. (if doable)
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    Re: Sort out the shader issues

    I have an idea.

    Let the spec say that you have to have at least or source code shaders or binary shaders and being able to do both is allowed!
    (If both are present we need a default for the...
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    Re: Sort out the shader issues

    Those obscure systems do not have a problem with not being able to run arbitrary code from third parties thus also no need for certification or validation seems to me.
    Isn't the whole reasons for...
  9. Re: Add to OpenCL 1.2 some CUDA 4.0 and DX11.1 CS features!

    You want support for Video Color Models/Formats not video formats!
  10. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    +Make it so that a future version of WebGL need as little specific extensions as possible to work.
  11. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    Some more stuff:
    +Separation of texture state and texture data through the addition of a new object type called sampler objects.

    +sRGB framebuffer stuff
    Would be nice to be able to use sRGB for...
  12. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    Might as well add these too:

    All things for operability with OpenCL:
    +CopyBuffer API for fast data copy; used in conjunction with OpenCL

    (+If not present rectangular textures, if I need a...
  13. Re: Please add the following OpenGL 4 stuff into OpenGL ES

    Also:



    Please specify a default handedness of the coordinate system.
    Make this fully specified in all the kinds of OpenGL.
  14. Thread: Why only input

    by Gedolo
    Replies
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    7,965

    Re: Why only input

    We only need the format, sample frequency or event interrupt and what physical property they measure. And some other stuff.
    We just need to know what kind of thing they measure and how it's data is...
  15. Thread: Complex Numbers

    by Gedolo
    Replies
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    3,994

    Re: Complex Numbers

    Would be useful indeed!
  16. Replies
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    Re: Sort out the shader issues

    Source code shaders should be mandatory.
    Fix this Khronos, seriously, this isn't even funny any more!!
  17. Replies
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    Re: Sort out the shader issues

    I agree source code shaders should be mandatory included.

    Binary/Compiled shaders are handy for buffering the already done work,
    however they are no replacement for the usability/adaptability of...
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    letting runtime decide where to execute stuff

    The new mali seems to have a hardware sheduler if I'm not misunderstanding.

    It would be very neat to be able to not only have compute sources which are hardware accelerated in OpenCL but also...
  19. Thread: Why only input

    by Gedolo
    Replies
    9
    Views
    7,965

    Re: Why only input

    Another little thing.

    Some sensors measure events that happen.
    E.g. gamepads and other stuff.
    Please have a general event type that can be used with all kinds of things.
  20. Thread: Why only input

    by Gedolo
    Replies
    9
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    7,965

    Re: Why only input

    That's quite a narrow minded vision.

    There are lots of people who would want to interface engines and other output devices with a computer. What about haptic devices used in gaming?
    What about...
  21. Thread: Why only input

    by Gedolo
    Replies
    9
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    7,965

    Re: Why only input

    Neat!

    Also, maybe it would be a good idea to give it another name?
    It doesn't make much sense to call it StreamInput if it also does output. :lol:

    :idea: Maybe have a contest for the most...
  22. Thread: Why only input

    by Gedolo
    Replies
    9
    Views
    7,965

    Re: Why only input

    Something I forgot.

    Many things are also almost the same but in the different direction:

    camera is something that sends 2D array of pixels periodically.
    screen is something that receives 2D...
  23. Thread: Why only input

    by Gedolo
    Replies
    9
    Views
    7,965

    Why only input

    Why only an api for input?

    Wouldn't it be reasonable to have an api for in and output?
    Since many things have a combination of both and sometimes are really related.
    touchscreen = screen...
  24. Re: OpenCL man page sources available in public Subversion

    This is a great resource for experienced users.

    Could you guys please don't use docBook and find something else.
    It has a few very dark sides hidden in it's format.
  25. Please add the following OpenGL 4 stuff into OpenGL ES

    Recenty with the release of OpenGL 4.
    There are a few extensions that really could improve efficiency.

    The drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU...
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