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Type: Posts; User: Neelima

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  1. Replies
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    Re: Statrting point

    Hi,

    The hello world for ES is given at http://www.khronos.org/opengles/documentation/html/eglIntro.html

    For getting started you can probably use the OpenGL ES reference implementation which...
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    Re: Trasparency without blending and alpha

    Dear Marco !

    Thanks a lot :) It solved the problem. I wasnt clearing the depth buffer each time, that was probably responsible for the partial images in the later frames.
    Enabling depth test &...
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    7,860

    Re: Trasparency without blending and alpha

    Hi !

    I had not enabled the depth test . When I enable it with GL_LEQUAL or GL_GEQUAL as the depth func only part of the teapot is visible. But when I enable GL_NOTEQUAL, most of the teapot is...
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    Re: Trasparency without blending and alpha

    Hi,

    I've taken the data from the KLimt teapot example and I am using the reference implementation for rendering. I've disabled blending.

    The rim of top lid of the teapot is visible when the...
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    7,860

    Trasparency without blending and alpha

    Hi All,

    I have taken some teapot data and I am trying to render it using OpenGL ES using vertex array. I can see that the teapot is looking trasparent, though I have disabled blending and alpha...
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    Re: Color/Lighting confusion

    Thanks a lot dorbie :)
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    5,234

    Color/Lighting confusion

    Hi,

    I am a little confused about how glColor4f, glColorPointer & Lights make up the final color for a primitive.

    As I understand:
    1. If lighting is disabled
    1.1 The vertex gets the...
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