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Type: Posts; User: ariesloo

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  1. Replies
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    Re: Shader to create RGB Transition effect

    Hi Swathi,

    Great to hear that.:)

    Hmm if I have multiple texture handle IDs, for each texture bind and draw, i will update the translate matrix, so each texture will have its own positions....
  2. Replies
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    2,583

    Re: Shader to create RGB Transition effect

    Hi Swathi,

    Have you tried getting the individual red, green and blue colors in the shader using color.r, .g and .b, then do random translate while drawing your texture three times?

    Aries
  3. Re: Peformance for using Frame buffers and glReadPixels

    Thanks!
    Can I clarify further on this please.
    Say I need 15 frames per second, but I only have 1 texture as I just need to display the same texture 15 times but making different gl operations on...
  4. Re: Peformance for using Frame buffers and glReadPixels

    Thus, is there any other way that i can obtain the output data besides glReadPixels and not using pixmap?
  5. Peformance for using Frame buffers and glReadPixels

    Hi,

    I am using Open GLES 1.1 and I have to use glReadPixels to generate output data at 1024x1024. As glReadPixels is slow, I am looking into using the GL_OES_framebuffer_object extension and...
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